For performances reasons, I need to modify the screen resolution of Unity player.
To do this, I am using the following method offered by Unity :
SetResolution (width : int, height : int, fullscreen : boolean, preferredRefreshRate : int = 0)
As soon as the resolution is modified, the background camera image displayed by vuforia is zoomed.
Is there any way to re-initialize the background for the current resolution in order to avoid this zoom effect ?
Please note that I dont have this issue when deploying on Android, it works perfectly.
Thank you again for your feedback.