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Is it possible to save screencapture to iOS Photos Library

March 16, 2019 - 7:40pm #1

As we work on developing our proof of concept, the one functionality we would like to add is to be able to save a screencapture image, including the AR overlays to the iOS Photos Library.

The Unity API does provide a "screencapture" function which can be called. The Unity documentation indicates the when used in the Unity, the image is saved to a predefined path as predefined by the application.persistentpDataPath function.

This does in fact work, but the predefined path when installed on an iOS device, doesn't seem to be viable. "/var/mobile/Containers/Data/Application/<guid>/Documents." as it is not exposing the image for use.

My question is if there anyone has been successful performing this desired function, and if so, could you please point me in the right direction to implement this capability.

appreciatively

Is it possible to save screencapture to iOS Photos Library

March 30, 2019 - 11:18am #2

muckletone wrote:

As we work on developing our proof of concept, the one functionality we would like to add is to be able to save a screencapture image, including the AR overlays to the iOS Photos Library.

The Unity API does provide a "screencapture" function which gimp freejobalert can be called. The Unity documentation indicates the when used in the Unity, the image is saved to a predefined path as predefined by the application.persistentpDataPath function.

This does in fact work, but the predefined path when installed on an iOS device, doesn't seem to be viable. "/var/mobile/Containers/Data/Application/<guid>/Documents." as it is not exposing the image for use.

My question is if there anyone has been successful performing this desired function, and if so, could you please point me in the right direction to implement this capability.

appreciatively

I also have the same question that i need answer of. If someone has any clue then help is appreciated.



Thanks in advance.

Regards,

Shane.

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