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Native iOS app with Vuforia/unity experience

April 28, 2014 - 11:52am #1

I just started out with Vuforia and Unity. I mad a simple project and did the build within Unity and saved it to I could open in Xcode and deploy to my device. I successfully deployed it but now wondering how I add this experience to an existing Xcode project or build a full app on top of the experience. There is no storyboard in the project and not sure what view controller is the actual experience that I would segue to for when I want to trigger it (say off a button in an app). What is the best route here? Do I add to this project or build the whole app and just import this unity build somehow? Basically I want to have a full native app that can also launch through a button the AR experience. I assume all the experiences have to be made in unity but when I deploy a build it looks way diffent in terms of file structure than the sample apps. Have not seen any tutorials really on this. Below is the project build for reference.

 

 

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