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NinevehGL as rendering Engine
By madprocessor
on Wed, 06/20/2012 - 17:06
Hi there,
I try to use NinevehGL as Rendering Engine. Can you give me some hints how to calculate the correct transform for my Model from the QCAR pose?
Thanks
Joerg
Hm my main question is how translate the matrix values of QCAR to the transform values of my mesh and of my camera in a 3d Engine. I think this should be simple but I'm stuck somehow.
Thanks
Joerg
[QUOTE=madprocessor]Hm my main question is how translate the matrix values of QCAR to the transform values of my mesh and of my camera in a 3d Engine. I think this should be simple but I'm stuck somehow.
Re: NinevehGL as rendering Engine
Re: NinevehGL as rendering Engine
Re: NinevehGL as rendering Engine