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NinevehGL as rendering Engine

Hi there, I try to use NinevehGL as Rendering Engine. Can you give me some hints how to calculate the correct transform for my Model from the QCAR pose? Thanks Joerg

madprocessor

Sun, 09/25/2011 - 19:55

Hm my main question is how translate the matrix values of QCAR to the transform values of my mesh and of my camera in a 3d Engine. I think this should be simple but I'm stuck somehow. Thanks Joerg

[QUOTE=madprocessor]Hm my main question is how translate the matrix values of QCAR to the transform values of my mesh and of my camera in a 3d Engine. I think this should be simple but I'm stuck somehow.