By briand3d
on Wed, 06/20/2012 - 17:07
I am using Unity extension
Mac OS X 10.6.5
X code version 3.2.5
Unity 3.4
built from MacBook Prop, built onto an Ipad2 running ios 5.
Using the unity extension, in a built scene using Augmented reality, I am getting a lot of shaking from projected objects. Instead of siting firmly on or around the image marker, the bounce around violently. I have no lights, my AR camera device mode setting is set to default, and the world center mode is set to auto, playing around changing these seems to have no effect
This is similar to a previos post about a tall, however, I do not have the option of altering the projected objects shape.
I will try and lay the objects horizontally on the marker, instead of standing upright, to see if that helps. Otherwise, is there some setting that cen be changed to help fix this.
Re: Objects shaking violently
Re: Objects shaking violently
Re: Objects shaking violently
Re: Objects shaking violently
Objects shaking violently
Could please add the links to where these other discussions are taken place. It's hard to search or navigate this forum to find what you need. I have the same issue. My objects are smaller than the marker. I am outdoors when testing my AR so the sun is providing more than adequate lighting.
Objects shaking violently
Could please add the links to where these other discussions are taken place. It's hard to search or navigate this forum to find what you need. I have the same issue. My objects are smaller than the marker. I am outdoors when testing my AR so the sun is providing more than adequate lighting.
Objects shaking violently
You'll need to implement any smoothing to the pose matrix from the Trackable. Some methods to investigate are statistical averaging, and low pass filtering of the changes in matrix values.
Objects shaking violently
I have similar problem and I developed solution based on median filter. Current object position is calculated also in base of previous positions.