By Semrau
on Thu, 06/28/2018 - 12:33
Hi there.
I have the following problem:
This only happens in iOS (iPad Pro, iPad Pro v2, iphone 7, etc...)
Unity 2018.1.4f1
Vuforia 7.1.35
Graphics API: (only) OpenGLES2
I deleted all UI elements in the scene, on Android, Windows and MacOS this doesn't happen. It also doesn't happen on other AR scenes in the same App. It only happens in two scenes. This one and way less "black flashes" in the other one. I can't find a commonality between the two scenes that the others don't share. Has anybody had similar problems?
Thank you for your time.
This is usually related to
This is usually related to the near clipping plane on your camera. Adjust the numbers and see if it helps.
That is the first thing I
That is the first thing I checked, but unfortunately it isn't that. It just affects the Video-Background and depending on which angle it is more or less intense. I am starting to think it is some kind of bug.
I'm seeing this but ONLY on
I'm seeing this but ONLY on Android and NOT on iOS! Also, this wasn't happening for me until I attempted to update to Unity 2019.1. This required an update to Vuforia.
Since it's android issue only
Since it's android issue only, I'm wondering if you are you using a depth mask material/shader anywhere in your scene? This is a common issue on some android devices. If so you'll need to edit the shader "Ztest always".