Hello Tim ,
I have implemented your .m code in place of AR_EAGLView.mm.
Could you help me for the next step to be followed.
I tried to integrate your code in Image Target Sample App of SDK but it is rendering errors such as QcarUtils.h not found.
I ahve also checked for the header paths and also for the frameworks included such as quartzcore but still unable to run the code.
Is it possible for you to share the sample app with me on
Please help me out as I am stuck in this for past 2 weeks.
You are welcome, I hope this code can help more people.
However the performace is not as good as the code using openGL to render the video, there is still much room to improvement.
This is great work - many thanks for posting it up.
I got the app working from the code you posted up and looks great.
Good news here, I just fixed all the problem, for question 1 and 2, there are some column-major and row-major matrix convertion problem from GLKMultiply, I just replace all of them by ShaderUnits::multiplyMatrix. For question 3, you can fix it by set
cameraLayer.contentsGravity = kCAGravityResizeAspectFill;
This will fix the problem that the aspect ratio of the camera image is different with the iphone screen's.
I updated all my code on pastebin, good luck!
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