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Please use AVCaptureConnection's -setVideoMinFrameDuration issue

I get the following issue when I compile and run the basic cube app. Basically the app will have the default loading screen and then kick out of the app for some reason. Does anyone know why its doing this? GNU gdb 6.3.50-20050815 (Apple version gdb-1708) (Fri Sep 16 06:56:50 UTC 2011) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys002 target remote-mobile /tmp/.XcodeGDBRemote-142-106 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none [Switching to process 7171 thread 0x1c03] [Switching to process 7171 thread 0x1c03] sharedlibrary apply-load-rules all 2011-12-26 13:03:28.437 ProductName[1233:707] -> registered mono modules 0xec1f8c -> applicationDidFinishLaunching() QCAR Extension version 1.0.6 2011-12-26 13:03:28.496 ProductName[1233:707] INFO: QCAR SDK version 1.0.0 2011-12-26 13:03:28.531 ProductName[1233:707] WARNING: -[B][COLOR=Navy] setMinFrameDuration:] is deprecated. Please use AVCaptureConnection's -setVideoMinFrameDuration:[/COLOR][/B]

I am also seeing two warnings during the compile in the AppController.mm file but the build succeeds and launches the app on my device. Warnings 1) Enumeration values 'kScreenOrientationUnknown', 'autorotation', and 'kScreenOrientationCount' not handled in switch 2) Incompatible pointer types pass

The deprecated API call is harmless. I'm surprised you're not getting more log info that that - is this the MultiTargets App as provided? Here is how the log would continue, from an 'out-of-the-box' build... [CODE]2011-12-27 09:33:34.931 UnityMT[3441:707] INFO: Tracker starts loading 2011-12-27

The precompile sample apps from Qualcomm with the Xcode provided work fine. The instant I try to use unity to create my own sample cube app following the instructions to the letter I get the issues below. Is there a list of the build settings in unity I should have set so I know those are correct?

I'm not sure why this isn't working... The default project settings should work (both Unity and Xcode). Are you running in Debug or Release? Try running in Release if you haven't already. Does it also crash if you launch the app from the device, rather than from Xcode? - Kim