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Problem with multiple cube markers in same dataset

March 13, 2012 - 3:37am #1

Im have this dataset with 6 (named "1" to "6") different cube markers, but when i run my app (from XCode on my iPad2) it only tracks the firsts 4 cubes (i.e. tracks well cubes 1, 2, 3 and 4) in the sorting order what they appear in "My Trackables" page. So, if i change this order (deleting and recreating) to 1, 2, 3, 5, 6, 4... then the app tracks well the cubes 1, 2, 3 and 5, and not track 6 or 4.
I have my hands on this issue for 12 hours ago and i cant go foward.

Please i need a hand with this.

Thanks in advance!

P.D. Most of my app is based on ImageTargets example

Re: Problem with multiple cube markers in same dataset

March 14, 2012 - 10:48am #7

Dear Sir, i solve the problem, i had to upgrade my app to vuforia 1.5 SDK

Re: Problem with multiple cube markers in same dataset

March 14, 2012 - 5:34am #6

im using 6 different cuboid MultiTargets.
For you reference, i will send PM with more data.

Re: Problem with multiple cube markers in same dataset

March 14, 2012 - 4:52am #5

BTW - when you say 'cubes' are you using 6 cuboid MultiTargets or are you referring to your augmentation and using 6 planar (flat) ImageTargets?

Re: Problem with multiple cube markers in same dataset

March 14, 2012 - 4:48am #4

Thanks for confirming that, auroraits.

In that case I'll need to go away and recreate your scenario to check this out.

Re: Problem with multiple cube markers in same dataset

March 14, 2012 - 4:44am #3

Im tracking targets sequentially, i mean, only 1 target at the time on the screen.

Re: Problem with multiple cube markers in same dataset

March 13, 2012 - 4:42am #2

Hi auroraits,

Can you confirm if you are tracking the targets simultaneously or sequentially?

If simultaneously, have you set HINT_MAX_SIMULTANEOUS_IMAGE_TARGETS?

Note that the more targets you track the bigger the hit on performance, and the tracker may be running out of time between frames to track more than 4 targets, depending on the loading of your app functionality and the device performance.

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