By elecman
on Wed, 06/20/2012 - 17:06
I tried to add both String AR and QCAR support into my Unity3d project.
That turned out to be a disaster
They both try to grab the camera even if one of the API scripts are disabled in the editor. So now I try to remove QCAR from my project. I deleted all references in the Editor but I still get some linker errors related to QCAR in Xcode. I noticed that AppController.mm is modified to add some QCAR code here and there. Or does that whole file belong to QCAR? Anyway, when I removed all the QCAR references in that file, and also deleted the config.xml file in the Xcode project, the project compiled and ran fine.
But in any case, can you publish a list of things which are added/changed when adding QCAR support in unity using the *.unitypackage file?
Thanks
EDIT:
I noticed that when I restarted the project, QCAR boldly added all the QCAR references to the AppController.mm file which I previously commented out. So now I have to comment it out again, of course only to magically re-appear next time I start my project. Where is the script that does this? It will be exterminated! (or assimilated)
Re: Removing QCAR from Unity3d project in IOS
Re: Removing QCAR from Unity3d project in IOS
Disable logo vofuria with ARCamera
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