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Removing QCAR from Unity3d project in IOS

September 27, 2011 - 8:03am #1

I tried to add both String AR and QCAR support into my Unity3d project.

That turned out to be a disaster

They both try to grab the camera even if one of the API scripts are disabled in the editor. So now I try to remove QCAR from my project. I deleted all references in the Editor but I still get some linker errors related to QCAR in Xcode. I noticed that AppController.mm is modified to add some QCAR code here and there. Or does that whole file belong to QCAR? Anyway, when I removed all the QCAR references in that file, and also deleted the config.xml file in the Xcode project, the project compiled and ran fine.

But in any case, can you publish a list of things which are added/changed when adding QCAR support in unity using the *.unitypackage file?

Thanks

EDIT:
I noticed that when I restarted the project, QCAR boldly added all the QCAR references to the AppController.mm file which I previously commented out. So now I have to comment it out again, of course only to magically re-appear next time I start my project. Where is the script that does this? It will be exterminated! (or assimilated)

Disable logo vofuria with ARCamera

July 22, 2015 - 7:30pm #4

Hello everyone, I have one problem that need all of you for solve it. I want to disable logo vofuria with Arcamera.  I have bought license but it always show on the first time per day. I mean it is shown only one time per day.

Re: Removing QCAR from Unity3d project in IOS

September 30, 2011 - 10:23am #3

Thanks. I went for extermination of the entire script and that did the trick. The script is located in the Editor folder of the Unity3d project for those who wonder.

Edit:
Even after I removed everything, and it compiled and run fine, there were significant temporary random stutters at times. I couldn't figure out what was causing that. I had to make a new project and added all my content to it. That worked. So removing QCAR from a project is not recommended. Just make an entirely new project from scratch.

Re: Removing QCAR from Unity3d project in IOS

September 29, 2011 - 6:30am #2
elecman wrote:

I noticed that when I restarted the project, QCAR boldly added all the QCAR references to the AppController.mm file which I previously commented out. So now I have to comment it out again, of course only to magically re-appear next time I start my project. Where is the script that does this? It will be exterminated! (or assimilated)

Hi elecman, I think you need to play The Borg with PostProcessBuildPlayer, which is a Python script run to merge QCAR with the Unity iOS build.

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