I'm trying to render sound and 3D model in FrameMarker .For example, there are A1.h A2.h A3.h <------ 3D model A4.wav A5.wav <------ Sound
FrameMarker ID 0,1,2 are for A1-A3.h (3D model)
How can I add sound to this code for FrameMarker ID 3,4
It is the code for render 3D model below:
- (void) setup3dObjects
{
[self add3DObjectWith:A1NumVerts ofVertices:A1Verts normals:A1Normals texcoords:A1TexCoords
with:NUM_R_OBJECT_INDEX ofIndices:RobjectIndices usingTextureIndex:0];
[self add3DObjectWith:A2NumVerts ofVertices:A2Verts normals:A2Normals texcoords:A2TexCoords
with:NUM_R_OBJECT_INDEX ofIndices:RobjectIndices usingTextureIndex:1];
[self add3DObjectWith:A3NumVerts ofVertices:A3Verts normals:A3Normals texcoords:A3TexCoords
with:NUM_R_OBJECT_INDEX ofIndices:RobjectIndices usingTextureIndex:2];
}
This is not really the place
This is not really the place to add sound.
One thing you could do is have an intermediate array that basically indicates whether it is a 3D Model or a sound that adds a level of indirection.