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Same Tracker tracking quality varies.

Hello,

I am developing using Unity and building for iOS. Noticed that tracking quality of the same package, same scene varies from tracking perfectly to untrackable.

Has anyone else experienced this? Any ideas what could be causing it / what is the solution?

Hello,

Device quality and environment factors (lighting, occlusion, spectral reflections) can have a large impact upon tracking performance. Be sure that your evaluations are not introducing the latter's effects.