By dshriver
on Wed, 09/26/2012 - 19:34
How were the sample projects created, specifically the Frame Markers sample? So far I have only used Unity with the iOS plugin to create projects. If I was to use one of the samples for a basis to build an app how would I replace the objects (like the Q,C,A, and R) with my own models sized and positioned as I want them? I've gone through the Trackables section of the Dev Guide and I think I know how to replace the markers but how do I create the relationship between markers and models without making a Unity iOS build of a Unity scene?
Sample projects examples
Always make the model, or other augmentation, a child of the target - you simply drag it onto the target instance in the hierarchy. This will cause it to be recognized by the trackable event handler.
Sample projects examples
Thanks for the reply David. I've created a couple of projects with Unity using the parent-child method and then doing an iOS build of the scene. What I am wondering about is the method used in the sample projects you provide.
Sample projects examples
Hi dshriver
The Unity and native SDKs are very different, although they are both built on a common core.
Sample projects examples
Hello all,
I am new to vuforia sdk.I had gone through this link :-https://ar.qualcomm.at/qdevnet/
And followed the steps
1)Downloding & intaling the sdk
2)when i exectue the sample name ImageTarget into my device(iphone 3G with ios4.1).
Sample projects examples
Hi,
Vuforia only works with devices iPhone 3GS and upwards.
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