By edades
on Wed, 01/09/2013 - 19:20
hi everyone,
I've read most of the forum, but I could not solve my problem :( I am creating my models using obj2opengl.pl, and I used to ImageMarkers (sample application). but FrameMarkers not work for me because I need indexes. In'm replacing ..."- (Void) setup3dObjects{ / / Build the array of objects we want drawn and Their texture / / In This example we have 4 textures and four objects - Q, C, A, R [self add3DObjectWith: NUM_C_OBJECT_VERTEX ofVertices: pinguinoVerts normals: pinguinoNormals texcoords: pinguinoTexCoords with: NUM_Q_OBJECT_INDEX ofIndices: QobjectIndices usingTextureIndex: 0]; [self add3DObjectWith: NUM_C_OBJECT_VERTEX ofVertices: CobjectVertices normals: CobjectNormals texcoords: CobjectTexCoords with: NUM_C_OBJECT_INDEX ofIndices: CobjectIndices usingTextureIndex: 1]; [self add3DObjectWith: NUM_A_OBJECT_VERTEX ofVertices: AobjectVertices normals: AobjectNormals texcoords: AobjectTexCoords with: NUM_A_OBJECT_INDEX ofIndices: AobjectIndices usingTextureIndex: 2]; [self add3DObjectWith: NUM_R_OBJECT_VERTEX ofVertices: RobjectVertices normals: RobjectNormals texcoords: RobjectTexCoords with: NUM_R_OBJECT_INDEX ofIndices: RobjectIndices usingTextureIndex: 3];} "but that gives me the file I have no NUM_X_OBJECT_VERTEX obj2opengl.pl, NUM_C_OBJECT_INDEX, I have no indexes. I do not know how to use my models: ( Help please!
hi edades, Sorry we don't
hi edades,
Sorry we don't have any experience of using this software, though some do appear to have had success with it.