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Setup 3D models in FrameMarkers

hi everyone,

I've read most of the forum, but I could not solve my problem :( I am creating my models using obj2opengl.pl, and I used to ImageMarkers (sample application). but FrameMarkers not work for me because I need indexes. In'm replacing ... 
"- (Void) setup3dObjects{     / / Build the array of objects we want drawn and Their texture     / / In This example we have 4 textures and four objects - Q, C, A, R             [self add3DObjectWith: NUM_C_OBJECT_VERTEX ofVertices: pinguinoVerts normals: pinguinoNormals texcoords: pinguinoTexCoords                      with: NUM_Q_OBJECT_INDEX ofIndices: QobjectIndices usingTextureIndex: 0];      [self add3DObjectWith: NUM_C_OBJECT_VERTEX ofVertices: CobjectVertices normals: CobjectNormals texcoords: CobjectTexCoords                      with: NUM_C_OBJECT_INDEX ofIndices: CobjectIndices usingTextureIndex: 1];         [self add3DObjectWith: NUM_A_OBJECT_VERTEX ofVertices: AobjectVertices normals: AobjectNormals texcoords: AobjectTexCoords                      with: NUM_A_OBJECT_INDEX ofIndices: AobjectIndices usingTextureIndex: 2];      [self add3DObjectWith: NUM_R_OBJECT_VERTEX ofVertices: RobjectVertices normals: RobjectNormals texcoords: RobjectTexCoords                      with: NUM_R_OBJECT_INDEX ofIndices: RobjectIndices usingTextureIndex: 3];} "
 but that gives me the file I have no NUM_X_OBJECT_VERTEX obj2opengl.pl, NUM_C_OBJECT_INDEX, I have no indexes. I do not know how to use my models: ( Help please!

hi edades,

Sorry we don't have any experience of using this software, though some do appear to have had success with it.