By medabit
on Tue, 10/31/2017 - 19:04
I'm using the latest Vuforia Unity plugin (6.2 for iOS), Unity 5.6 beta and an iPhone SE.
Everything looks fine within Unity. But when compiled onto the iPhone I have an issue where the 'eye mask' graphic shifts from being displaced when the app starts (the left eyehole is bigger than the right) to being correct as soon as an image target is recognised.
I've attached screen grabs to illustrate. Does anyone have any idea why this could be and how I can ensure it starts correctly?
Thanks in advance
Hello,
Hello,
I was able to reproduce the issue. We will investigate further and I will post updates here when available.
Thanks.
Hello,
Hello,
This issue was resolved in Unity 2017.2.0 release.
-Vuforia Support