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Streaming real-time webcam footage Onto a surface

hello,

I'm trying to play real-time footage on a predetermined surface. First, I tried to add the VideoPlayer to an ImageTarget, but I couldn't get the webcam as input for the VideoPlayer. Bear in mind that I am not the most experienced in Unity. It seems to me that if I could import the webcam as an asset, I could use it in my VideoPlayer. Another option might be to implement WebcamTexture. This seems to do exactely what I want, but I haven't been able to implement it yet. The url I added in this post is a video of a woman that did mangage it. Unfortunally, she doesn't explain her methods and I am not sure how she got that Pivot into her hierarchy. Could somebody help me with this?UC Browser SHAREit MX Player

Unclear exactly what your goal is.  Are you trying to get the video feed texture from the devices camera?  If so, you'll want to do something like this:
BackgroundPlane = GameObject.Find("BackgroundPlane");