I have done normal export from Unity 5.6 to iOS platform (7.1) and opened up XCode (8 with support files from 7.1) and tried to build/run it but the application stops on the attached position inside the initQCARiOS function. The logs say that OpenGL ES 2 was chosen as a rendering mode and after that it stops when I press play it briefly continues and stops again at the same spot.
Could anyone help me or have experience with resolving this problem? Application just exits.
Thanks a lot