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Stuck on QCAR init function

April 28, 2017 - 9:59am #1

Hello,

I have done normal export from Unity 5.6 to iOS platform (7.1) and opened up XCode (8 with support files from 7.1) and tried to build/run it but the application stops on the attached position inside the initQCARiOS function. The logs say that OpenGL ES 2 was chosen as a rendering mode and after that it stops when I press play it briefly continues and stops again at the same spot. 

Could anyone help me or have experience with resolving this problem? Application just exits.

Thanks a lot

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Stuck on QCAR init function

May 1, 2017 - 1:53pm #2

Hello,

Can you confirm that you're calling setInitParameters and passing in a valid license key before calling init()?

https://library.vuforia.com/sites/default/api/cpp/namespaceVuforia.html#a2516ebaf593bc804c2a368da9da7510a

Thanks.

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