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Unity 4.6 Failed on Xcode 6 - Vuforia Camera can't detect targets

January 5, 2015 - 6:57am #1

I try to import unity in ios native, I successed in that for normal unity projects (without Vuforia).

For Unity/Vuforia projects Camera opened but no response when see targets, I tested on Vuforia Original Sample.

I repeated the steps more than one time, many times with same result.

I use Vuforia 3.0.9, Unity 4.6, Xcode 6.1, What's the problem ? and How Can I solve that ?

I recieve this errors/log:

 

- Completed reload, in  0.288 seconds

The referenced script on this Behaviour is missing!

 

(Filename:  Line: 1788)

 

The referenced script on this Behaviour is missing!

 

(Filename:  Line: 1788)

 

Can't add component because class 'PremiumObjectFactoryStarterBehaviour' doesn't exist!

 

(Filename:  Line: 38)

 

Can't add component because class 'PremiumComponentFactoryStarterBehaviour' doesn't exist!

 

(Filename:  Line: 38)

 

Setting the main camera ARCamera

 

(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/iPhonePlayer-armv7Generated/UnityEngineDebug.cpp Line: 49)

 

Portrait detected...

 

(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/iPhonePlayer-armv7Generated/UnityEngineDebug.cpp Line: 49)

 

currentAspectRatio = 1.5, wantedAspectRatio = 1.5

 

(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/iPhonePlayer-armv7Generated/UnityEngineDebug.cpp Line: 49)

 

QCARWrapper.Start

 

(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/iPhonePlayer-armv7Generated/UnityEngineDebug.cpp Line: 49)

 

trackerManagerInitTracker

trackerManagerInitTracker

SetHint

 

(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/iPhonePlayer-armv7Generated/UnityEngineDebug.cpp Line: 49)

 

Setting Unity version 4.6.1

dataSetExists

Dataset is null.

 

(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/iPhonePlayer-armv7Generated/UnityEngineDebug.cpp Line: 49)

 

StartQCAR

 

(Filename: /Applications/buildAgent/work/d63dfc6385190b60/artifacts/iPhonePlayer-armv7Generated/UnityEngineDebug.cpp Line: 49)

 

cameraDeviceInitCamera

2015-01-05 16:43:24.971 iOSUnityIntegrationNative[1722:60b] *** -[AVCaptureVideoDataOutput setVideoSettings:] - videoSettings dictionary contains one or more unsupported (ignored) keys: (

    Width,

    AVVideoScalingModeKey,

    Height

)

2015-01-05 16:43:24.998 iOSUnityIntegrationNative[1722:60b] DEBUG/AR(1722) UIView has CAEAGLLayer class

2015-01-05 16:43:25.006 iOSUnityIntegrationNative[1722:60b] DEBUG/AR(1722) UIView does not respond to selector renderFrameQCAR

2015-01-05 16:43:25.011 iOSUnityIntegrationNative[1722:60b] DEBUG/AR(1722) UIView has CAEAGLLayer class

2015-01-05 16:43:25.015 iOSUnityIntegrationNative[1722:60b] DEBUG/AR(1722) UIView does not respond to selector renderFrameQCAR

2015-01-05 16:43:25.022 iOSUnityIntegrationNative[1722:60b] DEBUG/AR(1722) Could not find a UIView with CAEAGLLayer layer class that responds to selector renderFrameQCAR

cameraDeviceGetVideoMode

Unity 4.6 Failed on Xcode 6 - Vuforia Camera can't detect target

January 14, 2015 - 1:11am #4

no one has any idea about this problem ?

Unity 4.6 Failed on Xcode 6 - Vuforia Camera can't detect target

January 11, 2015 - 12:21am #3

Thank you for reply,

No, I compile unity 4.6.1 on Mac osx 10.10.1

I still have the error, I think it can't recognize the dataset.

Do you know what can I do ?

Unity 4.6 Failed on Xcode 6 - Vuforia Camera can't detect target

January 8, 2015 - 1:35pm #2

Are you compiling your Unity project for iOS from the Windows platform?

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