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Unity AssetBundle scripts with iOS

July 10, 2014 - 1:08pm #1

Hello everyone,

First I would like to thank vuforia for their hard work and for providing us with such technologies and capabilities and making it all free!

I'm working on a project on unity 3d that will be based on the Cloud Recognition, the app will download the data corresponding to the tracker. However, some of these data will be complex enough that they would require scripts to manage them. I have researched this on the unity3d community and forums and found out that adding scripts to assetbundles is very complicated for android and impossible for iOS. However, I have seen some apps reaching a high level of complexity while using the cloud recognition.

So the question is, how can I provide complex assetbundles (like simple games) without sacrificing the iOS version of it? If it is not possible for unity3d, is there a way to do that using native development (java and objective c) that would allow me to download scripts?

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