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Unity build iOS ,too many imageTarget then iOS app crash

April 19, 2016 - 8:33pm #1

Unity ImageTarget build in iOS , it's too many ImageTarget (25) . And Each object corresponds to a model identification are very large , so the app‘s size is  200M。When it run in iPad air2 is fine, but run in iPhone is not work , app crash . App is showing  the start page when it crashes.

 

What should I do ? I don't  what's wrong . Is the app scan all the 3D object , imagetarget when it init QCAR to start tracker ? So , how to fix this ? I mean I have no idea to solve this problem . 

 

Forget my poor English.

Unity build iOS ,too many imageTarget then iOS app crash

April 30, 2019 - 9:24am #3

Hello,

Vuforia Engine device databases are imported into a Unity Editor project via: Assets->Import Package->Custom Package... Once imported, Vuforia will not load any device databases upon initialization. Automatic device database loading and activation always happens together, and only on scene start if the scene contains a target from an imported device database. This can be prevented by disabling the target and only enabling it after scene load.

Thanks,

Vuforia Engine Support

Unity build iOS ,too many imageTarget then iOS app crash

April 29, 2019 - 2:01am #2

I have only 10 image target with video player as child. It get crash on target found . Error : memory issue.

How to fix this?

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