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Unity build iOS ,too many imageTarget then iOS app crash

Unity ImageTarget build in iOS , it's too many ImageTarget (25) . And Each object corresponds to a model identification are very large , so the app‘s size is  200M。When it run in iPad air2 is fine, but run in iPhone is not work , app crash . App is showing  the start page when it crashes.

 

What should I do ? I don't  what's wrong . Is the app scan all the 3D object , imagetarget when it init QCAR to start tracker ? So , how to fix this ? I mean I have no idea to solve this problem . 

 

Forget my poor English.

pankesh1987

Mon, 04/29/2019 - 09:01

I have only 10 image target with video player as child. It get crash on target found . Error : memory issue.
How to fix this?