Unity ImageTarget build in iOS , it's too many ImageTarget (25) . And Each object corresponds to a model identification are very large , so the app‘s size is 200M。When it run in iPad air2 is fine, but run in iPhone is not work , app crash . App is showing the start page when it crashes.
What should I do ? I don't what's wrong . Is the app scan all the 3D object , imagetarget when it init QCAR to start tracker ? So , how to fix this ? I mean I have no idea to solve this problem .
Forget my poor English.
I have only 10 image target with video player as child. It get crash on target found . Error : memory issue.
How to fix this?