By uccstudent
on Tue, 08/20/2013 - 15:18
I am trying to develop an AR app for a college project.
I built a model in Unity and added Image Target and AR camera. However when I run it on a iPhone the scene appears instantly without recognising the target marker.
Any help would be greatly appreciated.
Unity Built Scene Appears without AR Marker
Have you seen this tutorial? - https://developer.vuforia.com/resources/tutorials/image-targets-unity
Unity Built Scene Appears without AR Marker
That was my first port of call. But thank you. I think the problem is that I am unable to make my model a child of the image target as there are many different small models that make up the full scene. I am now trying to export the model (maybe as collada) and bring it back in as one.
Unity Built Scene Appears without AR Marker
If you have multiple models a/o complex models, it will be a good idea to parent them with a GameObject, and to make that GameObject a child of the ImageTarget - so the GO is the direct child of the IT.
Unity Built Scene Appears without AR Marker
That sounds good, I am not sure exactly how to that but its something I did not think or was aware of, thank you.
Unity Built Scene Appears without AR Marker
Have you seen this? - http://answers.unity3d.com/questions/165513/importing-sketchup-colladadae-into-unity.html
* this is a good question for Unity Answers as well