"We offer new support options and therefor the forums are now in read-only mode! Please check out our Support Center for more information." - Vuforia Engine Team

Unity Pro + QCAR + Xcode - Help needed! :)

Hey guys. I used the QCAR SDK to create some neat AR in Unity Pro, but i'm having trouble loading it into a view in my app in Xcode. I got an app based on a UITabBar with 4 views, and i need to implement the Augmented Reality-part from Unity into the first view of the TabBar. How do i do that ? Any description, tips, help provided, is strongly appreciated :) - thanks in advance, Thomas.

Hi Thomas, There may be somebody at Qualcomm with experience of this, but I'd recommend talking to the Unity/iOS community as it's really a Unity/iOS integration use case, and you'll find more expertise on that specific topic there. Maybe following up this post would be most productive as the auth

Thinking a bit further, one way to get started could be to create a separate UIViewController and UIView, that the UITabBar loads, then add the EAGLView (in AppController.mm) as a subView of that.