I"ve been doing some scale test by positioning the image target vertically on a wall and a model in front of it. The result I'm getting is a very shaky or jittering object. I thought you could just rotate the image target in Unity to be vertical and then parent the model to it as usual. IS this not the way to do this? IS there a better way to do this?
How does the scaling of models parented to the image target in Unity work?