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Video Playback and native iOS App

January 19, 2017 - 3:12am #1


We build a native iOS app and merged it with our unity/vuforia build. Everything works fine.

Now we made a scene where we needed a video to be played as texture. I imported the Vuforia advanced samples into my project and built a scene with it. In Editor everything works like it should and when I build a standalone iOS project it works on my iPad.

The problems come up when I build it into my native iOS app. As soon as I present my UnityView, it deallocates my rootView and everything that I need to communicate between Unity and native app. It does not matter if I load the VideoPlayback Scene or any other. It seems that I imported some libraries with the Sample package that are messing something up now.

Could you please give me a hint what to do? I jumped back one commit where I haven't imported the sample package and everything works fine again.

Thanks so much in advance,


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