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Video Playback same video two target
Video Playback same video two target
Video Playback same video two target
I am having the same problem with Android using the following:
Samsung Note 3 to test
Win 8.1 OS
vuforia-sdk-android-3-0-9
VideoPlayback-3-0-5
As the others, when using StonesAndChips, 2 videos can be detected. Each video tied to each image target without any issue.
When using own XML and Dat files from Target Manager, only the 2nd video is mapped to both images. The following lines are change:
Line 152 and 153 to load the 2 different videos.
Line 238 and 240 to load the 2 different jpeg files.
Line 577 to change the XML file
So what could be the problem?
Video Playback same video two target
Video Playback same video two target
It would be helpful if you can explain the problem from scratch, preferrably in a new thread.
It also helps if you explain what you are trying to do, what you feel the problem is, and what you have tried to do in order to fix it.
Otherwise it is difficult to begin to think about how to help.
Also, comparing against the samples, and debugging (ideally on a device) go a very, very long way to helping you fix the problem.
HTH
N
Video Playback same video two target
Video Playback same video two target
Video Playback same video two target
I can only see one of the two videos,
Then you must be doning something incorrectly, and you need to debug it.
Start again from scratch, and make incremental changes, until the behaviour deviates from what you expect. When this happens you may have identified the problem.
It will also help if you have two instances of Unity open so you can compare your scene with that of the sample.
HTH
N
Video Playback same video two target
The example "videplayback" has two videos to show on two different targets. So I went to target manager, I created two new targets and replace the above.
AND replace the videos for two new m4v. So now with these new targets I can only see one of the two videos, I want to show a different target for each video. Maybe in the future are 3 or 4 videos with their respective target. Thanks and I apologize for my english.
You'll also need to adjust the code in the OpenGL rendering code (see the VideoPlaybackEAGLView class and in particular the renderFrameQCAR method in iOS samples or the VideoPlaybackRenderer class and in particular the renderFrame in Java android samples) to account for your targets.