First of all, thanks for the great AR library!
I have a problem with video rendering on some targets. Usually it's only an issue with lower quality targets (2 stars). When I move my camera very close to the marker everything works fine but when I move camera gently away video that is rendering on a target starts to disappear. You can see how it looks in this screenshot: https://dl.dropbox.com/u/3183488/camera_glitches.png
I did some debugging and tracking works fine. Method "getNumTrackableResults()" returns correct number even if video fully disappears. Also locations of the video frame seem to be fine. You can also tell that tracking is working because audio is playing even if video disappears. Since it's not a very good quality target, tracking is of course lost way earlier but still it's impossible that it's lost so soon (and after debugging it I'm sure it's not lost).
I developed my own app with the help of VideoPlayback sample and initially I thought I did something wrong. However, I replaced "Stones & Chips" with my own targets in the VideoPlayback sample app and it acts exactly the same.
I have a friend that is using exactly the same marker in Unity and as far as I know it works correctly.
I would really appreciate any ideas where to start or what can cause it from more experienced Vuforia developers. I can also make short movie if screens are not enough.
If this is somehow a duplicate then sorry but I searched Vuforia forums for hour to find similar topic.