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Video textures out of sync

November 29, 2018 - 2:07am #1


I've created an AR project in UNITY, consists of three video textures that are made to be syncronised. The problem is that while in Unity it works nice and plays the three video textures perfectly syncronised (no matter the time they are recognised), in compiled ios app there are never syncronised. I've tried different ios versions, different iphones. No luck.

Any suggestions?

Video textures out of sync

December 21, 2018 - 10:47am #3

What i would suggest to you is using 4 computer and 1 server.

Each computer would play a 1024x1024 file.(H264, AVI, 5-6000kbp)

If your original file of 2048x2048 is a whole file, the idea is to cut it with something like Fusion, Adobe stuff …

Then you can use a UDP player which makes the sync over network.

I already used that patch, the original version is from tonfilm.

I made a new one also.

Both versions are running nice.

You don’t need expensive computer even powerful GPU.

A SSD in each client computer is useful for lots of things.

Then you can apply your mapping on each client.

Video textures out of sync

December 11, 2018 - 8:37am #2

Hi guys, 

any recommendations // vuforia support team?

please, it is quite important to resolve the issue. 


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