By bnewath
on Thu, 11/29/2018 - 10:09
Hi,
I've created an AR project in UNITY, consists of three video textures that are made to be syncronised. The problem is that while in Unity it works nice and plays the three video textures perfectly syncronised (no matter the time they are recognised), in compiled ios app there are never syncronised. I've tried different ios versions, different iphones. No luck.
Any suggestions?
Hi guys,
Hi guys,
any recommendations // vuforia support team?
please, it is quite important to resolve the issue.
What i would suggest to you
What i would suggest to you is using 4 computer and 1 server.
Each computer would play a 1024x1024 file.(H264, AVI, 5-6000kbp)
If your original file of 2048x2048 is a whole file, the idea is to cut it with something like Fusion, Adobe stuff …