Hi guys, this bridges Unity and iOS but as its on iPad I thought I'd post it here.
I have an AR project that is swapping real life images for virtual images and on 3GS, iPhone 4S and iPad 2 it's all fine and the images replace perfectly but on the iPad 3 the image I map over the top is slightly smaller than the real life image I replace so you can see it's edges under the AR image I add.
I am using the latest Vurforia version for Unity and an iPad 3 on iOS 5.1.
Can you clarify "swapping real life images for virtual images"?
Do you mean you have an OpenGL rectangle that covers the trackable on which you paint another image as a texture?
And on the iPad3 the calculations you make for the size of that rectangle come out smaller than the visible target? Or a rectangle of the same computed size comes out smaller?