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Vuforia integration with SceneKit

Does anybody have experience of vuforia integration with SceneKit framework? Is it possibly?

I want to use SceneKit to simplify working with 3d models and there animating, but it seems like it is very hard to use this iOS native framework together with vuforia AR framework. 

I don't find any information about it at google or this forum and this seems to be very strange.

rickastley

Fri, 02/12/2016 - 13:10

Somewhat late: It's actually possible and not that difficult. There is a quite detailed article on Qiita about integrating SceneKit and Vuforia:

http://qiita.com/akira108/items/e5b43810b64cd921a947

iOSDeveloper1990

Fri, 02/12/2016 - 13:20

Hi, sorry for last reply.

Actually I managed to build workable system

I used Vuforia camera rendering via avfoundation and rendred models with scenekit.

It was so far away that I don't remember all details, if you need my help please ask and I will look throw my sources.

I've managed to integrate Vuforia and SceneKit using the aforementioned sample project and integration with User Defined Targets. It's very ugly and doesn't work particularly well. I would love to know if anyone got something that worked well.

 

 

leeprobert

Tue, 01/31/2017 - 18:54

The article referenced is also in English here: http://qiita.com/akira108/items/a743138fca532ee193fe

Is there anywhere that has a good implementation of integrating SceneKit with Vuforia? The qiita implementation isn't very good, especially as far as getting the camera projection matrix (the frustum values are hardcoded instead of getting them directly).