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Vuforia integration with SceneKit

July 7, 2015 - 6:38am #9

Does anybody have experience of vuforia integration with SceneKit framework? Is it possibly?

I want to use SceneKit to simplify working with 3d models and there animating, but it seems like it is very hard to use this iOS native framework together with vuforia AR framework. 

I don't find any information about it at google or this forum and this seems to be very strange.

Vuforia integration with SceneKit

October 28, 2015 - 2:47am #8

Same need ... do you reach to do it ?

Vuforia integration with SceneKit

February 12, 2016 - 5:10am #7

Somewhat late: It's actually possible and not that difficult. There is a quite detailed article on Qiita about integrating SceneKit and Vuforia:


Sadly, it's in Japanese, but with the help of Google Translator I found it straightforward to follow the steps and to create a working system. I experience a small lag when rendering scenes with SceneKit integrated in Vuforia, but I guess that is the cost of trying to combine these two...

Vuforia integration with SceneKit

February 12, 2016 - 5:20am #6

Hi, sorry for last reply.

Actually I managed to build workable system

I used Vuforia camera rendering via avfoundation and rendred models with scenekit.

It was so far away that I don't remember all details, if you need my help please ask and I will look throw my sources.

Vuforia integration with SceneKit

May 19, 2016 - 2:07am #5

I've managed to integrate Vuforia and SceneKit using the aforementioned sample project and integration with User Defined Targets. It's very ugly and doesn't work particularly well. I would love to know if anyone got something that worked well.



Vuforia integration with SceneKit

January 31, 2017 - 10:54am #4

The article referenced is also in English here: http://qiita.com/akira108/items/a743138fca532ee193fe

Vuforia integration with SceneKit

May 19, 2017 - 11:35am #3

Is there an update to this for the latest version of Vuforia? The cited tutorial appears to be referencing outdated information.

I am working on a project where I need to use SceneKit to render a 3D object that is anchored to the Vuforia image target (like the teapot in the examples), instead of the default OpenGL setup.  Can anyone explain to me how (or point me to an example / tutorial) to modify the ImageTargets example in the Sample Project (or UserDefinedTargets example, etc.) to do this? 


Vuforia integration with SceneKit

October 2, 2017 - 12:27pm #2

Is there anywhere that has a good implementation of integrating SceneKit with Vuforia? The qiita implementation isn't very good, especially as far as getting the camera projection matrix (the frustum values are hardcoded instead of getting them directly). It would be great if Vuforia could produce some sample code for this...

Vuforia integration with SceneKit

December 20, 2018 - 1:56am #1

hello @iOSDeveloper1990: Do you have any sample code to share?


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