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vuforia-sdk-ios-3-0-9-2 compatibility with sprite kit

November 17, 2014 - 6:22am #1

Hi,

I am trying to present image targets (from vuforia samples) from a viewcontroller which has skview as it's subview and i am getting a black screen.

NOTE: If i remove the lines that adds skview as viewcontroller subview it works as expected.

 

- (void)viewDidLoad {

    [super viewDidLoad];

    // Do any additional setup after loading the view, typically from a nib.

    

    SKView *testView = [[SKView alloc]initWithFrame:CGRectMake(0, 0, 360, 480)];

    [self.view addSubview:testView];

    

    

    UIButton *vuforia = [[UIButton alloc]initWithFrame:CGRectMake(10, 10,35, 35)];

    [vuforia setTitle:@"vuforia" forState:UIControlStateNormal];

    [vuforia addTarget:self action:@selector(testAction:) forControlEvents:UIControlEventTouchUpInside];

    [self.view addSubview:vuforia];

    

    

    

}

-(IBAction)testAction:(id)sender{

    

    NSLog(@"test");

    

    UIViewController *vc = [[SampleAppSelectorViewController alloc] initWithNibName:@"SampleAppSelectorViewController" bundle:nil];

    UINavigationController *nc = [[UINavigationController alloc]initWithRootViewController:vc];

    

    [self presentViewController:nc animated:YES completion:nil];

 

    

}

 

vuforia-sdk-ios-3-0-9-2 compatibility with sprite kit

August 25, 2015 - 6:56pm #2

did you solve this problem ?  i trying to make vuforia-sdk-ios-5-0-5 compatibility with scene kit, just like you .

 

could you  tell me how to do  ? If you can show me your code.thx

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