latest Xcode, Vuforia, Unity, clean project directory, clean install Vuforia, testing one of the Vuforia samples this happens:
Xcode compiles App pushes onto phone and then it stalls on splash screen. In the Xcode Thread 1 /1 QCARUnityPlayer:getRotationFlag (char const*) [inlined]
then Thread 1: EXC_BAD_ACCESS(code 1 address 0x0)
any ideas? Is there some magick trick?
- vuforia Unity extension latest version
- Mac Os 10.9.4
- Xcode 5.1.1
- Unity version number 4.5.3p4
- Device model iPhone 4s
- iOS version 7.1.2
- No Jailbreak or mods
You should be able to automate this by writing a PostProcessBuildPlayer that programmatically edits the Info.plist file;
see the Unity manual on the BuildPlayer pipeline:
http://docs.unity3d.com/Manual/BuildPlayerPipeline.html