By eskimos
on Mon, 09/08/2014 - 15:36
latest Xcode, Vuforia, Unity, clean project directory, clean install Vuforia, testing one of the Vuforia samples this happens:
Xcode compiles App pushes onto phone and then it stalls on splash screen. In the Xcode Thread 1 /1 QCARUnityPlayer:getRotationFlag (char const*) [inlined]
then Thread 1: EXC_BAD_ACCESS(code 1 address 0x0)
any ideas? Is there some magick trick?
- vuforia Unity extension latest version
- Mac Os 10.9.4
- Xcode 5.1.1
- Unity version number 4.5.3p4
- Device model iPhone 4s
- iOS version 7.1.2
- No Jailbreak or mods
Fixed
This car crash is fixed by using an older version of unity - 4.5.1f3 - because lets face it, youve got nothing better to do...
Vuforia Unity samples fail in Xcode 5.1.1
Hi, Where you able to fix this error without downgrading unity ?
I just created a new fresh project in Unity and installed vuforia 3.0.9 fresh as well.
Made a simple scene with a cube and exported to xcode.
Vuforia Unity samples fail in Xcode 5.1.1
See here for solution (note: the post mentions Unity 4.5.4, but it applies to your case as well, as the error is the same):
https://developer.vuforia.com/forum/unity-3-extension-technical-discussion/unity-454-and-vuforia-ios
Vuforia Unity samples fail in Xcode 5.1.1
Hi, Thank you :)
That solved the problem for me! Great.. But does that mean i have to do this everytime i run the build on my device ?
Thank you :)
Vuforia Unity samples fail in Xcode 5.1.1
You should be able to automate this by writing a PostProcessBuildPlayer that programmatically edits the Info.plist file;
see the Unity manual on the BuildPlayer pipeline:
http://docs.unity3d.com/Manual/BuildPlayerPipeline.html