By unklebooey
on Thu, 12/29/2016 - 21:32
I am testing out Unity and Vuforia to make a mixed reality app for use with Google Cardboard. I had success last year with previous versions of Unity/Vuforia/Xcode/iOS.
I am starting fresh with just a simple test (1 target, 1 camera, 1 cube) to make sure the latest versions of these software programs play nice with each other and have hit a snag on the iOS build. I can publish to the device (despite hundreds of Xcode errors) and it prompts me to access the camera. I say "allow" but then the app itself is white. The black VR matte shows up fine but the video feed is white. Everything tests ok in Unity with the video feed.
See attached screenshots.
Vuforia SDK 6.2.6
Unity 5.5.0f3
Xcode 8.2.1
iOS 10.2
Thanks!
I have the same problem
I have the same problem. Thats the XCode error I get on switching:
Hi,
Hi,
I've the same issue. latest unity3d and vuforia then I just tried to setup everything using the sample Vufoia-3-Ar-VR Sample.
All i get is a white screen - in untiy it display my local webcam. - I guess I've a setup problem somewhere...
I'm having this same problem
I'm having this same problem using that sample project too... any suggestions?
Same Problem , also in
Same Problem , also in Android with the latest unity 5.5 version and vuforia 6.2.10.
The screen is white in the initialization exactly with the same image as unklebooey posted.
This is the error I'm receiving in the LogCat:
OK .. for anyone with this
OK .. for anyone with this problem... This is the solution :)
https://forum.unity3d.com/threads/vuforia-unityextensions-dll-set_generatemips-system-boolean-doesnt-exist-in-target-framework.459675/#post-2984263
Although i tried this, the
Although i tried this, the problem remains ... any other idea ?