By medabit
on Tue, 10/31/2017 - 19:05
Hi guys!
I was testing the mixed AR VR test with an iphone 5 (ios 9) with latest vuforia 6 samples and unity 5.4 with the google cardboard and I'm getting this image in the phone. See the attached image.
The configuration selected in the AR Carmera is the Cardboard v1 (google)
As you can see, the whole screen is somewhat displaced to the left and upper left, in fact, you almost cannot see the vuforia text in the left eye.
Any ideas? The same configuration , same unity , same sample , with an android phone works perfect. Strange. Ios related issue?
Thanks in advance.
I'm having the same issue
I'm having the same issue although I find that the shift corrects itself after an image target is recognised. Did you find a solution?
Thanks
Nope!
Nope!
The strange thing is... Compiled in an iphone 6 plus with the latest xcode 8 and ios 10 it works ok ... I need to try to compile this thing with the latest ios and the latest xcode in the iphone5 as I did the test with the ios 9 and xcode 7.
Thanks for the reply.
Thanks for the reply.
If it helps, I have the issue using Xcode 8.2.1 and iOS 10.2 on an iPhone SE. Sounds like it could be a screen size bug then if the iPhone 5 and SE are affected but the 6 is not.
Hello,
Hello,
I was able to reproduce the issue. We will investigate further and I will post updates here when available.
Thanks.
is there anything more on
is there anything more on this? I am having a similar issue. this time everything is shunted off to the right. same settings.
This seems to be affecting
This seems to be affecting iPhone 5 and iPhone SE. We need a fix for this or a work around?
Hello,
Hello,
This issue was resolved in Unity 2017.2.0 release.
-Vuforia Support