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Xcode build problem - il2cpp

Hi,

 

first a disclaimer: I've also created a thread for the same problem in the Unity community because I don't really know if the problem is Unity or Vuforia related. If it does not fit here, I would kindly ask a moderator to close the topic.  

The problem:

i am developing an Vuforia AR App for Android and iOS. The app already works flawlessly on Android, but I have a hard time building it for iOS.

I've already tried: Building the Xcode project on the Windows (Main Development) PC and copying it over to the Mac to build it there. Opening the Project in Unity on the Mac, building the XCode project there and compiling it.

Regardless of 1. or 2. the problem stays the same, I can't get the app to build because of the linker (Log output is attached).

 

Unity Version: 2019.1.0f2

Vuforia Version: 8.1.7

Xcode Version: 10.2.1

I have experience in building Xamarin.Form Apps for iOS, but I never really used Xcode before. So, it would be nice if someone could point me in the right direction of how to fix this.

If you need further information, please let me know.

I am having this same problem with mine as well. It will build succesfully when testing but throws up this error when I try to archive it for app store submission. My app isn't even complex it just shows 3d models when pointed at some artwork of mine.

Hello,

Looking at the output provided by @crmcduff, I believe this may be related to support for 32-bit iOS devices being removed from 8.1.7 Engine SDK: https://library.vuforia.com/content/vuforia-library/en/articles/Release_Notes/Vuforia-SDK-Release-Notes.html

[quote=medabit]

Hello,

Looking at the output provided by @crmcduff, I believe this may be related to support for 32-bit iOS devices being removed from 8.1.7 Engine SDK: https://library.vuforia.com/content/vuforia-library/en/articles/Release_Notes/Vuforia-SDK-Release-Notes.html

[quote=medabit]

Hello,

Looking at the output provided by @crmcduff, I believe this may be related to support for 32-bit iOS devices being removed from 8.1.7 Engine SDK: https://library.vuforia.com/content/vuforia-library/en/articles/Release_Notes/Vuforia-SDK-Release-Notes.html

SO neither of those fixed it. Any word vuforia people? I have a pretty big grade riding on this project so any word on why why it keeps converting to 32bit when I export it as a 64 bit.

 

PS.

Attachment