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App Crashes on AllocateRenderBufferStorageFromEAGLLayer while Creating OpenGL ES 2.0 graphics device

July 20, 2015 - 4:21am #1

Vuforia SDK Version: 4.2.3 -
Description with steps to reproduce:

Create a project in Unity 5.1 and above.

Add an AR Camera and Image Target.

Add a child 3D object to the Image Target.

Build for iOS.

Run on device.

Crash at AllocateRenderBufferStorageFromEAGLLayer, Creating OpenGL ES 2.0 graphics device.

You can open the app up after this initial crash on the iphone.

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Development OS (Mac OS X, Windows, Linux): Mac OS X -
Mobile OS and Version: iOS 8.3 -
Mobile Device Manufacturer and Model name: Apple iPhone 6 -
Do the Vuforia Sample Applications show the same behavior?:

App Crashes on AllocateRenderBufferStorageFromEAGLLayer while Cr

July 27, 2015 - 2:20am #4

It appears that this issue is known Unity 5.1.2f1 issue (not directly related to Vuforia)  which seems to affect iOS 8.3 devices, as tracked in here:

http://issuetracker.unity3d.com/issues/ios-crash-in-allocaterenderbufferstoragefromeagllayer-on-ios-8-dot-3

 

Based on the report above, it also seems to affect iOS 8.3 only (working OK on older 8.1/8.2 and on newer 8.4).

This however should not affect Unity 5.1.1f1.

App Crashes on AllocateRenderBufferStorageFromEAGLLayer while Cr

July 25, 2015 - 11:44pm #3

The Same...

App Crashes on AllocateRenderBufferStorageFromEAGLLayer while Cr

July 22, 2015 - 5:43pm #2

Are you able to reproduce this with the ImageTargets 4.2.3 sample app?

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