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AR target image

August 10, 2020 - 2:26am #1

Vuforia SDK Version: 9.3.3 -

Description with steps to reproduce: when play the game mode for try the AR target image the model object is be vibrated and not stable on the image target -

Development OS (Mac OS X, Windows, Linux): Windows -

Mobile OS and Version: android 6.0 -

Mobile Device Manufacturer and Model name: x -

Do the Vuforia Sample Applications show the same behavior?: i didn't try it

AR target image

August 11, 2020 - 6:25am #2


Pose jitter exists for all 2D planar targets. The magnitude of the jitter (hardly noticeable to very noticeable) can be impacted by a few factors:

1.Always print the image that was uploaded to the portal to the exact same aspect ratio. Any stretching or altering of the image may cause tracking pose jitter. Some printers default to "stretch to fit", which can change the aspect ratio.

2.Check the size values you are using when uploading Targets to the Vuforia Target Manager. Note there is specific language used in the dialogue box that says Vuforia uses meters as the default unit scale. Incorrect target sizes could affect either our detection/tracking algorithm

3.Image Targets must be flat when in the camera's field of view

4.Not enough lighting upon, and/or spectral reflections occluding the Image Target

5.The entire target image is not in the camera's field of view. As Image Targets extract feature points from the target in real time (on a frame-by-frame basis), the more feature points the better the quality of the tracking experience. In most cases, this can be improved by enabling the Device Tracker (aka Extended Tracking): Unity Editor->Window->Vuforia Configuration->Device Tracker->Track Device Pose (box checked).

For additional tips for optimizing 2D planar targets, please see the following guide: https://library.stage.vuforia.com/articles/Solution/Optimizing-Target-Detection-and-Tracking-Stability

Thank you.

Vuforia Engine Support

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