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Black screen in x86 devices

February 6, 2017 - 10:57am #1

Vuforia SDK Version: 6-2-6 -

Description with steps to reproduce: AR Doesn't work after generate build for mobiles x86...

Unity Version - 5.5.0p3(64-bit) and 5.5.0p3(32-bit)
Vuforia Version - 6-2-6

ERROR log:

Unable to find VuforiaWrapper

ERROR log2.

Exception in callback: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.DllNotFoundException: VuforiaWrapper
at (wrapper managed-to-native) Vuforia.VuforiaNativeWrapper:rendererCreateNativeTexture (uint,uint,int)
at Vuforia.VuforiaNativeWrapper.RendererCreateNativeTexture (UInt32 width, UInt32 height, Int32 format) [0x00000] in :0
at Vuforia.VuforiaRendererImpl.createNativeTexture (Int32 width, Int32 height, Int32 format) [0x00000] in :0
at Vuforia.VideoBackgroundManager.Initialize () [0x00000] in :0
at Vuforia.VuforiaARController.Awake () [0x00000] in :0
at (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&)
at System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x0000
02-06 15:29:58.474 4678-4698/? I/Unity: Trackable 429940717_38620_6151960310472185038 lost -

Development OS (Mac OS X, Windows, Linux): Windows 8.1 Pro -

Mobile OS and Version: Android 5.0 "Lollipop" -

Mobile Device Manufacturer and Model name: Zenfone 2 -

Do the Vuforia Sample Applications show the same behavior?:

Black screen in x86 devices

July 18, 2017 - 12:02am #3

Same issue here. With Unity 5.6.1p4, Vuforia 6-2-6. Device Filter in unity is set to ARMv7 + x86.

Black screen in x86 devices

February 14, 2017 - 5:28am #2

up, help!

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