Hi!
My config:
- CardboardSDKForUnity_iOs
- vuforia-unity-mobile-android-ios-4-2-3
- Unity 4.6.6 p2
- Xcode 6.3.2
- OS X Yosemite 10.10.3?
Sources:
Unity3d project - https://drive.google.com/file/d/0BzjigtDIOxU2TTlYMjZvTVppWms/view?usp=sharing
Xcode project - https://drive.google.com/file/d/0BzjigtDIOxU2ZkNFZmhOaks3a00/view?usp=sharing
Devices:
Apple iPad3, iPad4, iPad Air, iPhone 5, iPhone 5s
Take the following steps( in final - crash ):
1. Create and install build to device
2. Launch build
3. Tap to button "Vuforia" - launch scene with Vuforia SDK
4. App crashed (http://prntscr.com/7kqmwl) - crash Initializing Vuforia
Take the following steps( in final - bug ):
1. Create and install build to device
2. Launch build
3. Tap to button "Cardboard" - launch scene with Cardboard SDK
4. Doubletap on Screen to return to the menu
5. Tap to button "Vuforia" - launch scene with Vuforia SDK
6. In logs you see - the "image is found" or "image is lost" , but the screen froze the image from the previous scene.
Any idea how it fix?
- Development OS (Mac OS X, Windows, Linux): Mac Os X - Mobile OS and Version: iOS 7.0, iOS 8.1, iOS 8.3 - Mobile Device Manufacturer and Model name: iPhone 5, iPhone 5s, iPad 3, iPad 4, iPad Air - Do the Vuforia Sample Applications show the same behavior?: Yes, In my application to use the default settings Vuforia SDK
Bug Render, Crash App initializing Vuforia
I have a same problem!! Did you find anyway to fix it??