By zakbnou
on Sun, 07/26/2020 - 13:01
Vuforia SDK Version: 9.2.8 -
Description with steps to reproduce: I created an app with two scenes, each scene with its own ARcamera. The app starts with everything working correctly but when I swish scenes and the second camera is loaded ( the first camera is unloaded) the colors switch. The reds become blue and the blues become red the greens are correctly displaying. Any fix ? -
Development OS (Mac OS X, Windows, Linux): windows -
Mobile OS and Version: Android 10 -
Mobile Device Manufacturer and Model name: Xiaomi Mi9T -
Do the Vuforia Sample Applications show the same behavior?: I haven't tested really
Hi,
Hi,
Are you modifying the cameras via code?
I'm asking as the unloading and loading of the ARCamera should done automatically from Vuforia. I've also tested the behaviour on an Huawei P20 Pro using the Core Sample apps and was not able to reproduce the issue.
Thank you.
I do not load the cameras by
I do not load the cameras by code. I only load scenes using code. and those scenes have cameras in them
ps: sorry for the slow reply
Same issue, although we are
Same issue, although we are on a stranger use case.
Unity version of the sdk, vuforia 7.1.35 on a Chromebook: the Lenovo Duet. Camera feed runs fine on a different chromebook and on ios, android, and uwp.
Did you finally fix it?
Did you finally fix it?
Using Vuforia 10.2.5 on Unity
Using Vuforia 10.2.5 on Unity 2021.2.0b11
I have the same issue on multiple Android devices.
I enable/disable an AR camera and a normal camera in a single scene so that only one of them is active at a time.
https://developer.vuforia.com
https://developer.vuforia.com/forum/issues-and-bugs/solved-red-tinted-camera
See this for more info on how to fix
Hey there,
Hey there,
Can you elaborate on what fixed the issue for you? Different developers mention different solutions in the thread you mentioned.
Might be something I can bring back to R&D as a potential fix for upcoming releases.
Thanks!