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Camera not working on mobile when Auto Graphics API is set

Hey guys,

 

I'm developing a simple app with one 3d model. I'm using Unity 5.3.5f1 and windows 7. 

The issue appears when I made a test using Open GLES2 and later Auto Graphics API on my mobile (Samsung Galaxy S7 / Android 6.0.1)

With Open GLES2, everything works OK but the quality of the textures is really poor (metal, leather - see attachment).

When I use Auto Graphics API, I can see the textures  in the way I want but the camera doesn't work.  The 3d model is still displayed when I point the marker , but instead of getting the camera video, I get a screen partially black  and another area changing colors (see attachment).

What I want to achieve is the quality of the textures when I use Auto Graphics API, but keeping the camera working.

Do you know what I', doing wrong? Any help would be really appreciated!Thanks, Patrick

I have the same exact issue,

 

On OpenGL ES 3 Galaxy S7 does not properly work with Vuforia.

 

It is as if the camera picture is zoomed in and nothing is visible but 4 triangle pixels. (Similar to PJ83's auto graphics api png file).