I'm developing a simple app with one 3d model. I'm using Unity 5.3.5f1 and windows 7.
The issue appears when I made a test using Open GLES2 and later Auto Graphics API on my mobile (Samsung Galaxy S7 / Android 6.0.1)
With Open GLES2, everything works OK but the quality of the textures is really poor (metal, leather - see attachment).
When I use Auto Graphics API, I can see the textures in the way I want but the camera doesn't work. The 3d model is still displayed when I point the marker , but instead of getting the camera video, I get a screen partially black and another area changing colors (see attachment).
What I want to achieve is the quality of the textures when I use Auto Graphics API, but keeping the camera working.
Do you know what I', doing wrong? Any help would be really appreciated!