Hey guys,
I'm developing a simple app with one 3d model. I'm using Unity 5.3.5f1 and windows 7.
The issue appears when I made a test using Open GLES2 and later Auto Graphics API on my mobile (Samsung Galaxy S7 / Android 6.0.1)
With Open GLES2, everything works OK but the quality of the textures is really poor (metal, leather - see attachment).
When I use Auto Graphics API, I can see the textures in the way I want but the camera doesn't work. The 3d model is still displayed when I point the marker , but instead of getting the camera video, I get a screen partially black and another area changing colors (see attachment).
What I want to achieve is the quality of the textures when I use Auto Graphics API, but keeping the camera working.
Do you know what I', doing wrong? Any help would be really appreciated!Thanks, Patrick
Have you checked the LogCat
*EDIT: I'm not using that setting so maybe this doesn't relate after all. Sorry.
Hey man,
Hey man,
Yes, you right. Our topics are about different things. Anyway, thanks for the reply. Hope yours is solved.
I have the same exact issue,
I have the same exact issue,
On OpenGL ES 3 Galaxy S7 does not properly work with Vuforia.
It is as if the camera picture is zoomed in and nothing is visible but 4 triangle pixels. (Similar to PJ83's auto graphics api png file).
It seem Vuforia simply doesn
It seem Vuforia simply doesn't support open gl es 3: https://developer.vuforia.com/forum/android/opengl-es-3x-support
[quote=aram]
I have the same exact issue,