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Camera not working on mobile when Auto Graphics API is set

July 27, 2016 - 9:03am #1

Hey guys,

 

I'm developing a simple app with one 3d model. I'm using Unity 5.3.5f1 and windows 7. 

The issue appears when I made a test using Open GLES2 and later Auto Graphics API on my mobile (Samsung Galaxy S7 / Android 6.0.1)

With Open GLES2, everything works OK but the quality of the textures is really poor (metal, leather - see attachment).

When I use Auto Graphics API, I can see the textures  in the way I want but the camera doesn't work.  The 3d model is still displayed when I point the marker , but instead of getting the camera video, I get a screen partially black  and another area changing colors (see attachment).

What I want to achieve is the quality of the textures when I use Auto Graphics API, but keeping the camera working.

Do you know what I', doing wrong? Any help would be really appreciated!

Thanks, 

Patrick

AttachmentSize
Image icon Using Open GLES2.png2.14 MB
Image icon Using Auto Graphics API.png2.04 MB

Camera not working on mobile when Auto Graphics API is set

August 6, 2016 - 12:48pm #5

It seem Vuforia simply doesn't support open gl es 3: https://developer.vuforia.com/forum/android/opengl-es-3x-support

 

aram wrote:

I have the same exact issue,

 

On OpenGL ES 3 Galaxy S7 does not properly work with Vuforia.

 

It is as if the camera picture is zoomed in and nothing is visible but 4 triangle pixels. (Similar to PJ83's auto graphics api png file).

 

Any update on this?

Camera not working on mobile when Auto Graphics API is set

August 6, 2016 - 12:35pm #4

I have the same exact issue,

 

On OpenGL ES 3 Galaxy S7 does not properly work with Vuforia.

 

It is as if the camera picture is zoomed in and nothing is visible but 4 triangle pixels. (Similar to PJ83's auto graphics api png file).

 

Any update on this?

 

PJ83 wrote:

Hey guys,

 

I'm developing a simple app with one 3d model. I'm using Unity 5.3.5f1 and windows 7. 

The issue appears when I made a test using Open GLES2 and later Auto Graphics API on my mobile (Samsung Galaxy S7 / Android 6.0.1)

With Open GLES2, everything works OK but the quality of the textures is really poor (metal, leather - see attachment).

When I use Auto Graphics API, I can see the textures  in the way I want but the camera doesn't work.  The 3d model is still displayed when I point the marker , but instead of getting the camera video, I get a screen partially black  and another area changing colors (see attachment).

What I want to achieve is the quality of the textures when I use Auto Graphics API, but keeping the camera working.

Do you know what I', doing wrong? Any help would be really appreciated!

Thanks, 

Patrick

Camera not working on mobile when Auto Graphics API is set

July 29, 2016 - 1:22pm #3

Hey man, 

 

Yes, you right. Our topics are about different things. Anyway, thanks for the reply. Hope yours is solved.

Camera not working on mobile when Auto Graphics API is set

July 28, 2016 - 8:08am #2

*EDIT: I'm not using that setting so maybe this doesn't relate after all. Sorry.

 

 

Have you checked the LogCat info via the ADB tool? Based on your description I'm wondering if your issue relates to mine. Is Vuforia failing to initialize on your device wiht those settings?

 

My ticket: https://developer.vuforia.com/forum/android/vuforia-failing-initialize-arvr-cameras-some-android-devices

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