By kosowski
on Thu, 01/16/2020 - 12:02
Vuforia SDK Version: 8.3.8 -
Description with steps to reproduce: Mobile app developed with Unity 2019.2 is forced into portrait mode (Project Settings-> Resolution and Presentation-> Default orientation: Portrait (only mode, no autorotate)
Turn the device to landscape mode and open another app by opening a share dialog.
Return to the app with the device in landscape mode.
The result is the AR content is rotated, not matching the position it had.The main AR camera is rotated around the Y axes by an angle, most of the time 90 degrees.
-
Development OS (Mac OS X, Windows, Linux): Windows -
Mobile OS and Version: Android 8 & 9 -
Mobile Device Manufacturer and Model name: Google Pixel XL, although happens in every device tested -
Do the Vuforia Sample Applications show the same behavior?: Vuforia samples do not cover this use case
Forgot to mention we are
Forgot to mention we are using the "Track device pose" feature in "Rotational" mode.