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Camera stretched in Unity

Vuforia SDK Version: 4.2.3 - Description with steps to reproduce:

i´ve been working on a project for about 2 months, and since ive downloaded the last data set the video background is stretched (something wrong with the ratio).

Using Unity 5.0.2f1 and last vuforia.

The camera still fills the hole area of the display but widens the real image.

- Development OS (Mac OS X, Windows, Linux): Windows - Mobile OS and Version: Andrroid 4.4.2 - Mobile Device Manufacturer and Model name: Asus memo pad 7 - Do the Vuforia Sample Applications show the same behavior?: Not tested

For the last 2 months it worked as it should. i think the problem started when i changed to a new data set.

The tablet is a Asus memo pad 7 model ME176c.

Link for the normal Camera Using the Device software

So, can you confirm the following:

- do you see the Stretch in Portrait, Landscape or Both ?

- what are the Player Settings for screen orientation: Auto-rotation ,  Landscape Left or Landscape Right ?

The application is set to landscape left, and the stretch is only horizontal.

Ok, i tested the 3 settings for the camera, I was using default since day one without any problem.

But now both default and optimize quality give me the stretch.

Can you also let me know the SDK version that you think the camera worked fine on the device? The stretched issue started happening in only 4.2.3?

Thanks!