ya, I tryed that, the really strange thing is is was working but now I can get anything to work.
I load in the demo program "imagetargets-2-5-8"
the scripts from Vuforia are not working proerly I think?
I am unable to set an image target? I am using pro.
i get this
Assets/Qualcomm Augmented Reality/Scripts/Internal/BGRenderingBehaviour.cs(40,31): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'
and this
Assets/Qualcomm Augmented Reality/Scripts/Internal/BGRenderingBehaviour.cs(41,31): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool)' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'
and with a fresh project I just open the file
vuforia-unity-android-ios-2-5-8
and I get
Assets/Qualcomm Augmented Reality/Scripts/Internal/BGRenderingBehaviour.cs(40,31): warning CS0618: `UnityEngine.GameObject.active' is obsolete: `GameObject.active is obsolete. Use GameObject.SetActive(), GameObject.activeSelf or GameObject.activeInHierarchy.'
Assets/Qualcomm Augmented Reality/Scripts/Internal/BGRenderingBehaviour.cs(41,31): warning CS0618: `UnityEngine.GameObject.SetActiveRecursively(bool)' is obsolete: `gameObject.SetActiveRecursively() is obsolete. Use GameObject.SetActive(), which is now inherited by children.'
m_InstanceID == 0
UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object[], String)
I enclosed the file if that helps
Thanks
Morris
Hi, this is a simple warning, but it should be harmless.