Hi im having a problem when you build a vuforia project with release mode the app is crashing on older iphones but when you build it in debug mode it works fine!!
and i also change the QCARwrapper.bundle to Standalone and editor but nothing diffrence!
Please help me to fix the problem!
here is the log and screenshot that ive got from xcode using iphone 4 and unity 5.1.2:
cameraDeviceGetVideoMode
Using default scene scale for device: 1
Vuforia.CameraDeviceImpl:Init(CameraDirection)
Vuforia.QCARAbstractBehaviour:StartQCAR(Boolean, Boolean)
Vuforia.QCARAbstractBehaviour:Start()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
2015-07-24 17:50:45.734 ZooKazam[10859:60b] ERROR/AR(10859) 2015-07-24 17:50:45: VideoBackgroundConfig with screen size of zero received, skipping config step
cameraDeviceSelectVideoMode
cameraDeviceStartCamera
markerTrackerStart
objectTrackerStart
cameraDeviceStopCamera
cameraDeviceDeinitCamera
cameraDeviceInitCamera
cameraDeviceGetVideoMode
2015-07-24 17:50:46.495 ZooKazam[10859:60b] ERROR/AR(10859) 2015-07-24 17:50:46: VideoBackgroundConfig with screen size of zero received, skipping config step
2015-07-24 17:50:46.497 ZooKazam[10859:60b] ERROR/AR(10859) 2015-07-24 17:50:46: VideoBackgroundConfig with screen size of zero received, skipping config step
cameraDeviceStartCamera
objectTrackerCreateDataSet
2015-07-24 17:50:47.141 ZooKazam[10859:60b] INFO/AR(10859) 2015-07-24 17:50:47: ObjectTracker: Successfully created dataset
Successfully created data set.
objectTrackerActivateDataSet
imageTargetBuilderStartScan
Trackable UserTarget lost
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 65)
cameraDeviceGetVideoMode
(lldb)
- Development OS (Mac OS X, Windows, Linux): MacOS - Mobile OS and Version: 7.1.2 - Mobile Device Manufacturer and Model name: Apple - Do the Vuforia Sample Applications show the same behavior?: Yes same thing happens and crash ive testet on User Defined Target