By spons
on Wed, 11/23/2016 - 15:32
Vuforia SDK Version: 6.1.17 -
Description with steps to reproduce: Hi,
My Vuforia Image tracker application works fine on Android and in Unity itself. Unfortunately when compiled as desktop application (both x86, x86_x64) the following error appears when Development mode is enabled. Otherwise the screen is black:
"Dataset $name could not be loaded and cannot be activated"
Same as other people:
https://developer.vuforia.com/forum/could-not-initialize-tracker
https://developer.vuforia.com/forum/ios/dataset-exists-fails-load-and-activate
Unfortunately I have never seen a proper solution. I have redownloaded and imported the SDK and samples. Building the ImageTracker sample application also works in Unity, but *not* when compiled.
Please note the path is containing all English characters, nothing strange.
Does anyone have any suggestions?
Cheers,
Spons
-
Development OS (Mac OS X, Windows, Linux): Windows 7 / Unity 5.4.2f2 -
Mobile OS and Version: Android 6.0.1 -
Mobile Device Manufacturer and Model name: LG Nexus 5 -
Do the Vuforia Sample Applications show the same behavior?: Yes, same for "ImageMarkers"
Copying the "QCar" directory
Copying the "QCar" directory manually from the Unity Assets directory to the location where I build the executable seems to make one error report less. the "Dataset could not be loaded" disappeared. Yet, still it will say "cannot initalize tracker". (when having project_Data\QCAR\...)