I made a scene in Unity based on Vuforia. I have used about 15 imagetargets and on approximately 10 I put a Video prefab (from the videoplayback sample)
When I build it for iOS all is working as expected. I see a videoframe with a play button on it and when I press it it plays.
But under Android the behaviour is different. The imagetargets get recognized but more than half of the playbuttons are not playbuttons but the error button (an X) or the loading button (the hourglass). When I press the X or hourglass the video is played in the native player, not on the plane.
All video's are "ripped" from youtube with the same tool and are 320x180 mp4 H.264 files. I have tried converting to m4v or mkv, but the result is the same: iOS is all fine but Android isn't.
Can someone suggest me what can be wrong? Or what I can do to fix it?
Eric de Haan