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Error after imported vuforia 4

March 15, 2015 - 4:22am #1

I get this error every time I import vuforia 4 in to unity


EditorOnlyPlayerSettings property iOS::ScriptingBackend not inititalized.
UnityEditor.PlayerSettings:GetPropertyInt(String, BuildTargetGroup)
Vuforia.EditorClasses.ExtensionImport:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Editor/QCAR/Scripts/ExtensionImport.cs:57)
UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[])
Does anyone know how to fix this?
Thanks in advance
Image icon Untitled picture.png26.04 KB

Error after imported vuforia 4

March 19, 2015 - 11:07pm #5

OK sir. Glad to hear that.



Error after imported vuforia 4

March 19, 2015 - 1:34pm #4

You can ignore the message EditorOnlyPlayerSettings property iOS::ScriptingBackend not inititalized.

as this is generated by the ExtensionImport script while attempting to set the Player Settings, but the error itself is harmless.

Just make sure that your Player Settings are correctly set prior to Building and running on your Android or iOS device.

That error message will disappear in the next version of Vuforia.



Error after imported vuforia 4

March 19, 2015 - 10:54am #3

Thanks for your reply,

 here are the answers:


1. vuforia-unity-mobile-android-ios-4-0-103.unitypackage

2. Unity 4.6.2f1

3. I am using Windows, so I don't have xocode on my computer.

Error after imported vuforia 4

March 17, 2015 - 2:22pm #2

A few questions:

  1. Which Vuforia 4.0.103 sample app?
  2. Which Unity version?
  3. Which Xcode version?

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